Animation 1A - Week 5

 Week 5 - Smears and Distortion


For week 5, we were required to make an animation that makes use of smear/motion blur as well as distortion in regards to distance from camera. I decided that this was an opportunity for me to try out an animation that closely resembled an action sequence. The character flies into frame, throws off a knife towards the direction he came, before dashing straight back in. Both the flying knife and himself when dashing forward, fly closer past the camera, allowing me to make use of distortion and his quick actions were able to incorporate motion blurring.

The rough animation was quite shaky as I wasn't sure of the timing and fluidity of the actions, however this stage was simply to get down the basics


When I got to the line art phase, I was able to more easily incorporate the motion blur, as well as squash and stretch in places that required it. Motion blur has a lot more aspects to keep in mind than I had previously thought, however. When making smears that trail from the front of the moving object, it is important to make them follow the direction of the action, otherwise the direction can be easily confused if there aren't enough inbetweens. The length of each smear must be comparable to the distance the object has moved since the last frame, as it may begin to look less like motion blur and more like loose string.



While creating the animation, I used Clip Studio Paint's Material function to place a 3D landscape as to more accurately portray the distortion. This is a very useful and meant that I spent less time worrying about consistency as I had the floor grid to reference.

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